I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs.
Hopefully someone has a starting point they could recommend. For some reason googling LORD isn't turning up info on the game.. odd ;)
I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs.
I doubt if there's any documentation.
Your best bet is to look at xtrn/lord/barak/barak.js, and search through xtrn/lord/lord.js for 'handle_igm' and 'create_other_places', all of which should provide some hints.
Thanks for the reply. I assumed as much, but hoped that I may have just missed things. Direct access to the player object will simplify some things. Time to poke through some code.
That's awesome! I look forward to checking those IGMs on on JSlord, aka lord.js, aka LORD v5. :-)
I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs.
Hey All,
This isn't really a Synchronet Q, but figured that someone here may be able to send me in the right direction. With jumping back into running a BBS I see that there is a new Unofficial LoRD version written in Javascript that has some IGM support.
I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs.
I was looking for more information on IGM creation, but have come up empty so far on Google. Does anyone know if there are any info/guides available? I could just read through the main .js file and fake it, but hoped for some starting info.
Hopefully someone has a starting point they could recommend. For some reason googling LORD isn't turning up info on the game.. odd ;)
Cheers,
Hi Lloyd,
While I don't have experience specifically with Javascript IGMs for LoRD, I can point you in the direction of some resources that may be helpful.
Firstly, the LoRD Wiki has some information on IGMs in general, including a list of IGMs available for the game: https://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon#IGMs
You might also want to check out the LoRD subreddit (https://www.reddit.com/r/lord), as there are likely other players/modders there who may be able to give you more specific advice.
Those are some great IGMs you wrote. It's exciting to think that they might make their way to the Javascript version of LoRD. Best of luck!
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wow i'm a big fan of your igms.
for this lord clone you should just look at the .js examples. google won't help much.
and don't believe chad!
My main issue now is that I have no way to run my original IGMs to check features.. didn't realize Windows 11 killed NTVDM, well I do remember that announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
Been a blast messing with this stuff again.
Lloyd Hannesson - Dasme
Re: LoRD JS Info?
By: Dasme to Codefenix on Wed Mar 15 2023 06:25 pm
My main issue now is that I have no way to run my original IGMs to check features.. didn't realize Windows 11 killed NTVDM, well I do remember that announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
MRO wrote to dasme <=-
My main issue now is that I have no way to run my original IGMs to check features.. didn't realize Windows 11 killed NTVDM, well I do remember that announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
most of us run our bbses in a 32bit windows environment or dosemu
on linux.
LORD.EXE does run in NTVDMx64 (e.g. on Windows 11) just fine. http://wiki.synchro.net/faq:win#win64
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