• NaNoWriMo 2020

    From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Wed Aug 26 22:19:22 2020
    While NaNoWriMo (National Novel Writing Month) may not be a perfect fit
    for Cosmic Voyage, it's still writing related and serves as a good kick-in-the-pants to get some words out there. This year I'd like to
    help that along by doing something fun and supportive for the writing
    crews.

    Writing Prompts!

    I haven't settled on the exact format yet. In general I want to provide
    prompts to all the Cosmic Voyage writers (and other writers out there)
    with questions or thought provoking questions that you can take to
    trigger stories or scenes.

    This is a little trickier than typical writing prompts because I don't
    want to give out scene or character concepts for everyone to explore. If
    that were the case everyone would be writing about Space Cats all at
    once. With a more generalized or conceptual prompt I'd hope you can
    incorparate the ideas and themes into your writing.

    I also want to toss in some peer-pressure motivators, perhaps by keeping
    track of how many prompts you did in the month? I don't know that we
    have any obvious place to put up badges, but bragging rights abound.

    What are your thoughts? Anything to add?
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From randomuser@randomuser@tilde.club to tilde.cosmic on Wed Sep 23 01:33:11 2020
    Hey,

    I'm new around here, and I've only discovered this NNTP server
    a few days ago, so forgive me for any major greviences and
    my late response.

    I haven't settled on the exact format yet. In general I want to provide >prompts to all the Cosmic Voyage writers (and other writers out there)
    with questions or thought provoking questions that you can take to
    trigger stories or scenes.
    This is a little trickier than typical writing prompts because I don't
    want to give out scene or character concepts for everyone to explore. If
    that were the case everyone would be writing about Space Cats all at
    once. With a more generalized or conceptual prompt I'd hope you can >incorparate the ideas and themes into your writing.

    This makes sense. It would be funny if all the crews reported
    space cats. I personally think a more 'game jam' approach of
    theming would be fun. For example, the recent GMTK game jam's
    theme was 'Out of Control', but this did not breed games with
    disfunctional controls.

    I also want to toss in some peer-pressure motivators, perhaps by keeping >track of how many prompts you did in the month? I don't know that we
    have any obvious place to put up badges, but bragging rights abound.

    Maybe transmissions from a 'Star Fleet' command or similar for
    awards, and a badge by a ship or colony's name, for example.

    randomuser | randomuser@tilde.club | t.c/~randomuser
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Sun Nov 1 02:08:51 2020
    # Who

    During the month of November I'll be sharing a daily message to all the
    writers of Cosmic Voyage (and beyond). These messages are affirmations,
    writing prompts, story questions, and observations aimed at helping story development and motivation.

    For the first week of NaNoWriMo I'll be focusing on the basic questions of
    the story: who, what, where, when, and why.

    If you're a detailed planner you may have most of this worked out already.
    In this case, take the time to review and reflect and maybe, just maybe,
    you'll find a new nugget, or a different way of looking at your story.

    If you're a pantser you may have skipped them entirely, waiting on the
    story that comes out to do all the work. I hope to show that even in an impromptu story there's a lot to be gained from jotting down some thoughts
    on each point before you dive in too far.

    And for those of you who are already begun and underway with your logs on Cosmic, or in your new novel, it's never too late to go back to the
    basics. Perhaps it'll lead you in a new direction or perhaps it will
    motivate you to continue on your path.

    This first week is all about questions, so lets dive right in:

    ## Who is in the story?

    Who are your characters and how are they related to each other? Do you
    have a large ensamble or a small select crew? Are they a family or were
    they tossed together by chance? This is also a good time to think about,
    at least in rough terms, what makes them each unique.

    ## Who's story is it?

    This is ultimately about determining who your protagonist is, and the
    answer may not be obvious. A good protagonist will instigate change in the story. Without them, something else would have happened. Maybe the ship
    would have crashed. Maybe the island would never have been found. Maybe
    they would have never fallen in love. If your character isn't instigating changes in the story, are they really the main protagonist?

    ## POV

    Once you've decided whose story it is, now we must decide who your
    narrator will be? Are they the same character or not? Who tells your
    story? Perhaps it makes more sense to have someone else relaying the information. It might give you a stylistic ability to describe action more narratively in that way, but you may also trade some interior insight by
    going in that direction. Is this a Jane Eyre story told from the main character's perspective, or maybe you are Ishmael telling us the story of
    Ahab?

    One of my greatest criticisms of the Hunger Games trilogy is that while
    Katniss Everdeen is clearly the protagonist in book one, the author's
    choice to keep her as the point-of-view character in book 3 left us away
    from the action for most of the book. We read about the other characters
    off doing things while we are stuck back at base. Was this really the best
    way to convey the story?

    In our science fiction stories on Cosmic this is a regular challenge for
    all writers as the form of the QEC suggests that our stories need to be
    told from the POV of the person logging the messages. It railroads us
    toward epistaltory fiction that is first-person. But some authors have
    been damn creative in their ways around this. In one story a ship-board AI
    is designed with narrative code to colorize the story happening aboard as
    if it were a reality TV show. In another, the ship's monitors report back
    what is heard in script form.

    ## Voice

    Point of view also brings with it a second dimension, that of the
    character voice. In life every individual has their own way of expressing themselves, both inwardly and outwardly. How does that come through in
    your story's prose, and in the way the story is told?

    How omniscient is this narrator, and how reliable? Do we understand the motivations of the characters and report on them, or is this strictly
    a reporting of events and action? Can we trust their word?

    Some of the greatest fiction plays with these aspects and uses them to
    create suspense or surprise, from Fight Club to The Raven Tower.

    ## Who is it for?

    Finally, I want to round out the "who" questions by asking who this story
    is for. Is this meant for young adults just dipping their toe into genre fiction or is this meant to challenge a seasoned reader's expectations?
    Perhaps this is the hardest thing to codify and the answer is often not
    black & white. You want your story to be enjoyed by a wide audience,
    right? Give this a little thought regardless and we'll see the question in
    a new light in the days ahead.
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Mon Nov 2 01:01:51 2020
    # What

    The second big question about a story is "what". There's a lot to
    encompass here. We know a bit about who the story is about and
    for, but, well, what happens?

    ## What happens?

    ### One sentence

    This is an essential question that I like to break into 3 parts.
    First, and arguably most difficult is, "What is the 1-sentence
    version of your story?" Before you take the plunge and try to
    answer this about what you're writing or about to write, lets play
    a game. Think of a movie you love and try to summarize it in one
    sentence. How about one of your favorite books? Try this a few
    times or even with a friend before you turn your focus to your own
    work.

    When you do so, do you find it difficult because you don't know
    enough of the story? Do you struggle to summarize because of some
    need to perfect the sentence? Think back on the films and books of
    the game and try to focus on how flexible you could be with those
    descriptions and still make it work. Then, try to give yourself
    the room to be vague or imperfect. Get that sentence out and write
    it down. Stare at it for a minute or two. Does it "feel" right? If
    not, give it some time and try again.

    ### What happened next?

    The second way I like to think about the "What happens?" question
    is to put it in the context of telling a friend. If you called up
    your best friend and started explaining the events that take place
    in your story how would you do it? Would you get mired in the
    details right away or try to paint a beautiful scene? Not yet. In inter-personal storytelling we have a natural tendency toward
    keeping alive the feeling of the narrative with tension to keep
    the listener asking "what hapened next?". Try this with yourself
    in the mirror, or with your pet. Try telling, not showing. Yes,
    this is the opposite of how you'll eventually write, but we'll get
    to that later. For now, see how far along you can narrate the
    events about to take place. If you're in an initial outline, or
    pantsing, don't worry about telling the whole thing or getting too
    granular. Maybe tell it at a high level or focus on the beginning
    scenes.

    Your goal here is to try and internalize that sense of drama and
    avoid stagnation on unimportant aspects. In fiction, especially
    world-building fiction, there's a lot of time spent dreaming up
    your reality and all the rules, groups, places, and things. In
    science fiction and fantasy there is a trope known as the
    info-dump that tends to happen as a result. That is where the
    author presents all the basics of this universe and its rules to
    the reader in a blob, often through exposition or through a proxy
    character that is new to the setting. If you suspect you'll be
    doing that, see if you can put it into a narrative of its own with
    tension enough to get a reader asking "what happened next". If
    not, perhaps there's a way to defer some of that information for
    another time when it's less intrusive on the story and won't slow
    your pacing.

    ### What's different?

    The third part of the "What happens?" question is a way to
    short-circuit bad writing before it can start. We know that good
    characters grow and change through a story, but so does the world
    they inhabit. Something happened, after all. What was the impact
    of that something.

    Think about your world at the very beginning of your story and the
    characters in it. You might want to write a tiny bit of that
    sensation down, or at least try to visualize it strongly.

    Now, think about the very end of your story, after the resolution
    and the last page is closed. What is the world like now? What has
    changed?

    If you want to go a step further you can try to do this exercise
    at key moments in the story. If you're following a 3 act structure
    you can do a sketch at each act. Or perhaps you want to focus in
    on the moment of climax and highest tension. Knowing these key
    "frames" of the story will help you work toward them, even if you
    don't have details on how it'll get there just yet.

    ## What do you want the readers to feel?

    The "what" question can also apply to the reader. What do you want
    them to feel? Should they laugh? Do you want them to be lost in an
    immersive world? Do you want them to feel empowered? What sort of
    mixture do you want to stir up inside them?

    ## Is there a theme?

    Along with the reader's feelings, is there a greater depth to the
    story? Is this an allegory or is there an overriding theme? Or is
    this a fly-by-your-pants action thrill-ride that's just there for
    the popcorn? Like everything else we've covered there's no right
    or wrong answer.

    ## Is there a moral?

    Finally, what is the moral, or is there one. Should we learn
    something?

    That's a lot of things to consider especially if you're not
    planning everything from the start. Don't feel the need to answer
    every question, but try to give them each a moment of thought.
    Perhaps you don't sense a moral now, but considering it may lead
    you somewhere down the road.
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Tue Nov 3 22:46:06 2020
    # Where

    What in tarnation? Was I going to write another writing
    encouragement? Indeed I was. So lets see what we're up to today.
    Oh yes, "Where".

    I'll keep this one brief. I need to get back to writing my own
    stories, you know?

    ## Where does the story happen?

    It's a basic question, but it can lead you in a lot of different
    directions. On Cosmic Voyage we have stories from spacecraft of
    various types. Generation ships to solo craft are at play. There's
    more at play than that, however. We have stories at outposts and
    on other planets. We even have at least one story from the point
    of view of a consciousness stuck in interstellar space without
    a ship. Neato!

    The setting you choose can be as important as a character in some
    stories, but not all.

    ## Is the setting essential or is the story timeless?

    The movie Clueless (1995) is a remake of the Jane Austen novel,
    Emma. In that book the setting wasn't essential to the story. The
    characters, motivations, and desires drove everything along nicely
    and so it was ripe for transport to a modern era.

    Some stories are indistinguishable from their setting. Discworld,
    for instance, is all about the setting. In fact, science fiction
    tends to have more emphasis on setting as part of the genre than
    other types of literary fiction. Fantasy, likewise, is often
    intimately entwined with the worlds it creates.

    What about your story? Is every part of the setting vital, or is
    it backdrop to something more important? Will your story take
    place in just one locale, or will you hop around. Thinking of Star
    Trek it's easy to see how a mixture of a familiar setting (like
    the Enterprise) and unfamiliar settings (like the planet of the
    week) can make for interesting storytelling and give the author
    a lot of choices.

    ## Does the location change the characters?

    So why does it matter what setting you choose? How does it affect
    things, most notably the characters? If you set your fantasy
    adventure in a run-down merchant ship in the 1700s how does that
    change your lead? What if you had her captain a modern destroyer
    in the Chinese fleet?

    Perhaps you're not considering such a wide shift of settings, but
    try to think of some variations in your default locations and
    bounce them around in your head a bit. If you were going to write
    about a generation ship and the senior crew managing an
    interstellar ship of thousands of people what can you change up?
    Is the ship well kept or disorderly? Is the captain the original
    one or has this crew been born here, perhaps generations removed
    from the original? What elements of a modern city do you bring to
    life in your ship? Have groups segregated either voluntarily or
    through some force? Is there commerce?

    This is all world-building 101 except the next part: Take a minute
    with your choice and run over a few of your main cast and try to
    think of how those world-building choices have formed them or made
    them different in some way. Being born on ship vs first generation
    may have some physical effect, but also could change the
    priorities vs a planet-centric person. What are their goals and
    dreams?

    ## Do the characters change the setting?

    Then it's time to do the reverse. Settings are inhabited (mostly).
    The things that live there affect the world. What are people doing
    to your city? Or to your farm house in the country? What affect
    does your gentleman doctor have on the sleepy hamlet he has moved
    to after the war?

    Characters move the plot and make waves in the settings. Let their
    actions tell us about them by how the setting reacts and is
    changed. It's one of the techniques to use in "show don't tell."

    Good luck!
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Wed Nov 4 22:35:51 2020
    What's that? Wasn't that guy going to send us one of these every
    day? It's getting pretty late. Hmmm.

    What can I say? I had a great day writing, but forgot all about
    the encouragement I wanted to send out. It's 10:20pm now, so this
    one is going to get written quick!

    # When

    The question of when is more complex than you might think. That's
    mostly because stories don't necessarily find themselves
    constrained by time the same wy we do. This is a good thing! It
    gives us some very creative options (think Momento) and sometimes
    even plot devices (think TimeCop).

    ## When does the story take place?

    So lets start with the basics. When does your story take place? Is
    it a single timeline or do you a more complex story happening in
    different timelines, like in the Godfather II? Perhaps your story
    has an epic sweeping scale that covers all of creation until the
    death of the universe (or more!), or maybe it covers the events of
    one day in great detail.

    ## When are we within the plot?

    So that's when your story happened, but what about the plot
    itself? Are we starting at the beginning or are we coming in part
    way through? Is the action fully underway and we'll catch up on
    the backstory as we go? This is very common and a great way to
    skip past a bunch of boring setup.

    ## When is the story told?

    If we know when the story happened and our window into it, when
    are we hearing about it? Are we with the action now as it happens
    or relaying it after the fact in summary and recitation. A good
    example here is Moby Dick. Ishmael will tell the story as it
    happened but only after the fact.

    On Cosmic Voyage our system is set up to relay log messages. This
    would naturally incline our stories into this aftermath
    storytelling, but as you may have noticed in reading some of the
    authors have found creative ways around this. My own Melchizedek
    story uses a mixture of techniques such as personal log messages,
    live-recorded voice transcriptions, and email messages to vary our
    distance from the story as it unfolds.

    ## Is the story being told linearly?

    What about the order of the story itself? Sometimes start to
    finish is great, but other times you want to reveal things at the
    right moment. Perhaps you have flashbacks or perhaps we're jumping
    around from moment to moment following a theme. Eternal Sunshine
    of the Spotless Mind gives a unique and powerful view of this in
    action as we're jostled around a failed relationship as those
    memories are erased from the main character.

    ## Is the story chronological?

    This is a similar question, but distinct. Perhaps a story is told
    linearly from start to finish, but not chronologically. It may be
    that beginnings don't always happen before endings on a clock.
    Believe me, if I had started writing this post earlier in the day
    I had some really interesting stuff to say on this subject.
    Instead I'll just leave you wondering and maybe that'll do the
    trick.

    ## Will the narration and story happen in tandem?

    Finally, another take on the 'when is the story told' question
    asks about the sync-up between story and narration. Is this
    happening even remotely in time as we hear it or are we getting
    the tale from an old man at the inn of events that happened fifty
    years earlier? Then again, perhaps there's a lot of backstory that
    needs covered before we get into the here and now. Forrest Gump is
    a fantastic example of that. How much do we learn from that bench
    before we stand up with him and walk away from it?

    Keep thinking about these different angles on your stories and
    share your thoughts. Writing is fun. Be silly. Experiment. I can't
    wait to read what you share.
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Thu Nov 5 19:26:14 2020
    # Why

    As in "Why-o-why did I decide to write one of these every day of
    November?"

    Also, it's a nice question for your story.

    ## Why these characters?

    Why _THESE_ characters specifically? That can be an in-story
    question: "Why are these the characters that need to DO THE
    THING™?" It can also be a question for you as a writer: "Why are
    these the characters that you want to use to tell the story?"

    Is there a better character to use in this scene or in this story
    as a whole? What makes a character good or bad for it? I'd argue
    that the right character choice is one that makes the story more
    compelling. That means the character choice combined with your
    setting and plot create some sort of drama. If you're lacking
    drama, or lacking "oomph" in your scenes, maybe your character
    isn't right for the action.

    I recently read a very interesting fantasty novel based around the
    idea that the chosen one, storied through fables and destined
    through prophecy, sets off on day one of his great journey only to
    catch an arrow to the chest and die. Instead, it's his childhood
    friend that heads out in his place, doomed to failure from the
    start.

    What drama!

    ## Why this story?

    So maybe you like your character, damnit. You don't want to change
    her, but things aren't working out the way you want. Well, why
    _THIS_ story? Do you have 800 pages of backstory that you love
    writing to set up this tale? Why not write that story instead? Or
    maybe the character is really cool but just in the wrong genre
    entirely.

    ## Why here?

    And speaking of genre, why is your story taking place _HERE_? Is
    your setting adding to your drama? Is it setting the right stage?
    Is it pulling its weight or did it just kind of fall in your lap?

    ## Why now?

    Finally, why now? Why is your story being told now, or why are you
    telling the story that happens in time now? Would it be more
    interesting if you started a year later in the timeline? Or maybe
    one hundred years prior? Or maybe you're better off telling the
    story after the action is all done.

    Why why why?
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Fri Nov 6 23:53:58 2020
    # Evocation

    Now that the basic questions of story are out of the way, lets
    hone in on the craft of writing itself. How you tell a story is as
    important as the story contents itself. A dry telling of an
    awesome moment will fall flat. A dramatic telling of a mundane
    event, on the other hand…

    ## Show don't tell

    The advice you'll hear in every Creative Writing workshop and
    101-level class is "show, don't tell". It's painful to hear, and
    groan-worthy to repeat, but it's absolutely the truth. Is your
    character sassy and bull-headed? Well that's awesome! Don't tell
    me that, though. And yes, "don't tell," includes having another
    one of your characters tell us in dialogue. Instead, give your
    character a scene where those qualities show up and affect the
    outcome or reactions from others. If you do it well you'll never
    need the words "sassy" or "bull-headed" at all.

    There's a million-and-one examples of this online. If you find
    yourself struggling with it, give a little web search.

    ## Make the characters active

    Your characters should drive the story events, not just respond to
    them. I've mentioned this before but it bears repeating. If you
    have events occuring in the world and your characters aren't
    either: a) directly impacting their outcome, or b) somehow causing
    them in the first place, something is wrong. Either you're telling
    the wrong character's story or this isn't the story you should be
    telling. Get them in there, get dirty, and change things.

    A mental exercise you can take is to imagine your story if your
    characters didn't exist. What happened differently? Hopefully
    quite a bit! Now, zoom in. In this SCENE, what if your character
    wasn't there. What happened differently? The answer should still
    be quite a bit.

    ## Break the rules

    Finally, as with any writing "rule", it's important to acknowledge
    that there's good reasons to break them. Like any art, though,
    don't go creating new avant garde styles before you can practice
    the basics. If you're new to this, then show-don't-tell. If you've
    got that down, then maybe you have the know-how to decide when
    telling is okay. Here's some further reading!

    https://curiosityquills.com/limyaael/balancing-showing-telling/
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Sun Nov 8 01:22:14 2020
    # Fear

    Are you getting intimidated by writing? Is the blank page
    overwhelming, or is it more specific? Something about your story
    not adding up? Maybe you feel unqualified to the task?

    Lets talk about that.

    ## Don't worry about it being bad

    Here's a secret: everyone's first drafts are bad. Yes, everyone.
    Even that guy. Sometimes they're so bad they need to be thrown
    out, yes, but more often they reveal something about the story
    that was impossible to see until it was all there on the page.
    Then it's just the matter of a great deal of hacking, tweaking,
    rewrites, and finesse before you have something solid.

    Writing during nanowrimo isn't about writing a good book. It's
    about writing 50,000 words. If those words are crap it really
    doesn't matter. We all kind of assume they will be! Not just
    yours, I mean.

    If you're writing on Cosmic you might not be treating this like
    a first draft of some longer work. That's also fine. This platform
    doesn't exist so we can all load up publishable quality content.
    It's an outlet for experimentation and expression. It's okay to
    put some bad stuff up there! I certainly have.

    ## Don't worry about having everything figured out

    Are you a perfectionist? Do you have a story that's super duper
    important in your soul that needs to be conjured into reality it
    its truest form so you can be like Wyld Stallyns and bring peace
    to the earth? Yeah, that's also not a real thing. Let go! Even if
    you are the greatest planner in the world you're not going to plan
    a story into existence. Just write, and then write some more.

    Here's another secret: you don't need to keep it! If you haven't
    figured out how the middle of your story is going to work then
    just write it and see what happens. If you don't like it, shove it
    in an archive folder and try it again a different way. (Don't
    delete anything! You might want to reference a really cool turn of
    phrase you had in the failed chapter later on.)

    On Cosmic you might want to send a log message from one of your
    ships without really knowing where things are going. Normally in
    a novel or short story you'd want to pull out the bits that don't
    move the story along or lend themselves to the theme,
    world-building, or some-such. But here on Cosmic we all benefit
    from these little glimpses of your worlds, even if nothing much
    happens. You lend character and credibility to the entire site and
    help the other stories feel more legitimate.

    So feel free to log your captain's critique of the jello in the
    mess, or duty log 302. It's fine. If nothing else it will give you
    a chance to speak as your characters and get to know them better.

    ## Don't worry about making a mistake

    And finally, don't worry about screwing up. Did you say that Jim
    had blonde hair in chapter one and then decide he's a lizard man
    in chapter 8? Oops. In a novel that's all fixable stuff down the
    road. When you're sitting back with 50,000 words or more and
    re-reading you'll catch that stuff and you can flag it for
    revision. That's part of the process.

    But what about on Cosmic Voyage? What if you declare there's nine
    people on the ship in one log and suddenly there's eleven? Well,
    you can either go back and tweak the old entry (yes, you can do
    that. It's okay. Just run "web" when you're done), or maybe roll
    with it. Why are there suddenly two more people on a ship halfway
    across the galaxy and nobody noticed? Maybe someone else on the
    QEC will point it out to your crew and then…DRAMA.

    Even if you don't catch it, don't be afraid of it. There's too
    much going on in your story to keep it all straight in your head
    all the time. That's why editors exist! You're doing great.

    Now, as Dory says, "Just keep swimming."
    --- Synchronet 3.18b-Linux NewsLink 1.113
  • From James Tomasino@tomasino@cosmic.voyage to tilde.cosmic on Sun Nov 8 20:21:33 2020
    # Questions for your main character

    Sometimes it can be helpful to write about things that aren't
    a part of your story to help you get to know your characters. Here
    are a few prompts to explore:

    The chief problems in my relationship with my mother were...

    The chief problems in my relationship with my father were...

    The chief problems in my most recent relationship were...
    --- Synchronet 3.18b-Linux NewsLink 1.113